﻿/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "GeometryCommand.h"
#include "../base/GameWorld.h"
#include "../base/Color.h"
#include "../render/IDirectRender.h"


namespace SkyEngine2d
{
	
	GeometryCommand::GeometryCommand()
		:RenderCommand(RenderCommand::Type::GeometryCommand)
	{
	
	}
	
	GeometryCommand::~GeometryCommand()
	{
	
	}
	
	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> & GeometryCommand::getBrush()
	{
		if (s_brush==nullptr)
		{
			auto render = GameWorld::getInstance()->getDirectInterface()->getD2dRenderTarget();
			render->CreateSolidColorBrush(Color4f::Black,s_brush.ReleaseAndGetAddressOf());
		}
	
		return s_brush;
	}
	
	Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> GeometryCommand::s_brush;
	
}
